I need some help for WebGL-based project.
I am working on my final project of Immersive Environment class using Three.js.
My final goal is making a journey inside human body with third person perspective.
What I done now is making and rigging and animating my character and some other parts of background and also I put them together in the below codes.
However, !!! I am completely stuck with making my model to walk around the slope or undulating surface !!!
my model can walk around flat surface BUT not undulating surface.
I searched a lot and found some example which is applicable for my project.
like ( http://threejs.org/examples/#misc_fps )
and I figured out they applied some ray-casting function or physics engine like ‘cannon.js’ or ‘ammo.js’ on them.
I will do more trials to solve this problem,
but if you know how can solve this problem, please help me.
Here is my demonstration.
(Sometimes, It works bad at Chrome, but I tested it with Firefox and it works well in Firefox!)
Here is a my code
Thanks for reading!